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Catching Pokémon and in-game friends’ home addresses

2026, vol.18 , no.1, pp. 81-92

Article [2026-01-08]

Authors
Jouni Ikonen
Antti Knutas
Laura Anna Ripamonti
Giovanni Livraga
Sonja Hyrynsalmi
Abstract

While location-based games are widely popular, the interpersonal privacy risks players pose to one another remain under-researched. These risks can lead to harassment and stalking. This paper presents an experimental study investigating how the in-game gift mechanic in Pokémon GO can be exploited to reveal players' sensitive locations. We employed a mixed-methods approach consisting of a 37-day "in-the-wild" play experiment (n=20), questionnaires, and semi-structured interviews. Our results demonstrate that in-game gift metadata allowed for the identification of over 60% of participants' home addresses within a 100-meter radius. These findings highlight critical privacy implications for location-based game design and the need for increased user awareness.

Keywords

location-based games, geospatial privacy, inference attack, gamification risks, open source intelligence

DOI

https://doi.org/10.59035/PHYU2064

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Citation of this article:

Jouni Ikonen, Antti Knutas, Laura Anna Ripamonti , Giovanni Livraga , Sonja Hyrynsalmi. Catching Pokémon and in-game friends’ home addresses. International Journal on Information Technologies and Security, vol.18 , no.1, 2026, pp. 81-92. https://doi.org/10.59035/PHYU2064